After learning how to create sculpt maps in 3ds Max, I then proceeded to move my original concept ( my final idea from teh drawing paper ) in to Second Life. It was rather difficult finding a site that resembled my location in reality - between two apartment complexes. However, I did find one that seemed to be perfect! So I began construction and completed my original form and structure.
However, this highlighted a number of issues in my design.
- The glass 'box' was too intrusive and may b uncomfortable for the workers and artists to have people watching them constantly.
- The thresh hold opening on both sides of the studio opened the studio up to the public excessively. There is a prominent lack of privacy.
- There is no exhibition space to engage the public - the glass wall ( which I had planned to have as the primary exhibition space - a membrane on which artwork can displayed ) was insufficient. It felt tacky.
This became the focus of my next work on the project.
No comments:
Post a Comment