Tuesday, September 20, 2011

Second Life Scripting and Sculpties Issues

As we were asked to create some Secondlife Sculpties I created a strip that would duplicated to create my floor. However, I have run into some challenges with this.

First sculpties in Secondlife are physically treated as the type of object they are created from. So my floor is really an invisible block the size of a room. You cant walk on that. In order to overcome this I would have to create a number of invisible blocks to approximate the physical space of my sculptie.

Secondly, server overload. I am in the last group. Because of this the world is already full of prims and scripts. This is a significant problem for scripting. Why? Because Second Life uses server side scripting, NOT client side. So if there are a hundred or two hundred scripts running on the server then there will be considerable lag transporting this information back to the client side.

In order for me to work more efficiently I have installed and begun running my own local opensim server to test my scripts on. This way I can see if the scripts are working much quicker, and my workflow is much more effective.

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