Wednesday, September 28, 2011

Reality Transfer

After learning how to create sculpt maps in 3ds Max, I then proceeded to move my original concept ( my final idea from teh drawing paper ) in to Second Life. It was rather difficult finding a site that resembled my location in reality - between two apartment complexes. However, I did find one that seemed to be perfect! So I began construction and completed my original form and structure.


However, this highlighted a number of issues in my design.


  • The glass 'box' was too intrusive and may b uncomfortable for the workers and artists to have people watching them constantly.
  • The thresh hold opening on both sides of the studio opened the studio up to the public excessively. There is a prominent lack of privacy.
  • There is no exhibition space to engage the public - the glass wall ( which I had planned to have as the primary exhibition space - a membrane on which artwork can displayed ) was insufficient. It felt tacky.
This became the focus of my next work on the project.

Tuesday, September 20, 2011

Sculptie and Script idea

My sculpty is a waveform floor. It reacts with the user, so that when the user gets close it glows. The amount of  glow is proportional to the distance the user is from the object. I had to learn the basics of second life in order to implement this ( scratch is rather limited in options you can implement ). Glow is not an option given in scratch so I used to scratch to create the basic framework and then I edited the code using the Linden Script API to edit the code myself. However, due to the lag of hte server the overall glow manipulation is difficult to observe unless you run it on a much less cluttered server.

The following are some screenshots of myself at work - some are on my own server in order to demonstrate the effects (geometry and script effect is identical on the Second Life Grid):

Above: Using my own server to test out scripts and sculpties ( saving me a lot of bandwidth and time )

Above: Using the Secondlife grid and also using ScreenPluck - a program I wrote to take screenshots automatically while I work.

Second Life Scripting and Sculpties Issues

As we were asked to create some Secondlife Sculpties I created a strip that would duplicated to create my floor. However, I have run into some challenges with this.

First sculpties in Secondlife are physically treated as the type of object they are created from. So my floor is really an invisible block the size of a room. You cant walk on that. In order to overcome this I would have to create a number of invisible blocks to approximate the physical space of my sculptie.

Secondly, server overload. I am in the last group. Because of this the world is already full of prims and scripts. This is a significant problem for scripting. Why? Because Second Life uses server side scripting, NOT client side. So if there are a hundred or two hundred scripts running on the server then there will be considerable lag transporting this information back to the client side.

In order for me to work more efficiently I have installed and begun running my own local opensim server to test my scripts on. This way I can see if the scripts are working much quicker, and my workflow is much more effective.

First Sculpties

Judy asked us to create sculpties using 3dsMax. So I did. I downloaded and installed PrimCOmposer, and used software I wrote to take screenshots ( screen pluck - you cna find it on sourceforge ). I didnt find anything too difficult, except I couldnt remember how to recreate a sculptie in 3ds max. So after trying to figure this out for a while I just downloaded an opensim server and ran that locally to test things out. Here are a few of the screenshots from that:

Gifting Research

I was asked to find my own reading/video material for discussion tomorrow. So I found this interesting video from ted.com which raises questions about Artificial Intelligence in and independent self controlled machine construction and how this may relate or become part of design and construction. Certainly raises interesting questions about the direction of design and our lack of efficiency with current models. Perhaps we still have more to learn from nature than we realise. But how does this relate to gifting? Well, if we can give gifts that build themselves then we are creating the possibility of gifts that never stop giving. We are giving both life and intelligence to our creations and a gift that develops and grows with the recipient.


Wednesday, September 14, 2011

My A1 Drawing and Video file are complete. The address for the video is : http://www.youtube.com/watch?v=Va2YN5xPTvk


Tuesday, September 6, 2011

De Blas House Research


The matrix I was provided with earlier in the Semester was a reference to the De Blas House: a home designed by the Architect Alberto Campo Baeza for the Professor of Literature Francisco de Blas.

From my research I discovered the following about the home and its inspiration. This is a summary I wrote of what I understood from http://storiesofhouses.blogspot.com/2008/10/casa-de-blas-in-sevilla-la-nueva-madrid.html.


De Blas gave Architect Alberto Campo Baeza the complete collection of poems by Spanish poet Luis Cernuda (1902- 1963). This poetry was to be the inpirational material of a home where De Blas and his family could 'listen to music'.

The location was a steep site rising 15 metres. At the top it overlooked a flatter plane and was emphasised by an elevated advantage of natural light reaching it.

The basis of design was in its duality: a juxtaposition of solidity versus invisibility. It looked simply like a glass box placed on top of a concrete one, but which created a strong emotive response, especially in the poetic feeling of being inside while at the same time engulfed inthe 'music' of the environment. The impenetrable concrete contrasted with the almost non-existent faceade of glass.

This architecture created a deeply personal experience. One sits in silence and listens to the music of the place.

How will this relate to my design? At this stage I am unsure. The aesthetic created by such contrast in materials and the resultant atmosphere is surely a highlight of the design and is impressive. Perhaps I will use such a contrast to create a duality of space for the occupants of my design.

Further photos that I thought were very valuable are found at:
http://www.flickr.com/photos/campobaeza/sets/72157600038837061/